Underneath the previous system, numerous your progress got here by stacking up XP factors with kills, time survived, revives and different in-game actions that contributed on to your battle go stage. A new “simplified” approach removed that, choosing a set of stars that gamers should unlock to maneuver from one stage to the subsequent, and whereas XP is part of that, it’s not sufficient to maneuver the bar by itself.
As soon as season seven began, gamers complained that even taking part in the sport for a number of hours a day wasn’t sufficient to progress noticeably. The quantity of play that used to web 5 and even ten ranges of progress is now solely value two or three at most. Moreover, challenges like inserting within the high 5 in 5 ranked video games or respawning 60 teammates could possibly be robust to unlock, and solely rewarded about half of a stage.
In posts on Twitter, Reddit and YouTube they estimated that unlocking the total set of things would require taking part in a number of hours a day day-after-day, and chasing targets set as day by day and weekly challenges virtually on a regular basis, as an alternative of merely taking part in the sport usually.
Now the Apex Legends staff tweeted that, efficient instantly, the quantity of XP required to earn a star has been lower in half, from 10,000 to five,000. Additionally they stated that beginning subsequent week, “Weekly Challenges will take a lot much less time to finish.”
In a comply with up tweet they defined that the targets for the brand new system are to “Make it partaking for all the size of the season (and) encourage you to check out new Legends and playstyles.” As a participant of the sport I can recognize that, however the brand new system went means overboard by forcing customers to play a hero they don’t like, or to decide on uncommon weapons simply to finish challenges. The previous battle go system labored properly, and hopefully these tweaks get it again to the place it must be.
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